Searched refs:aHitPoint (Results 1 – 7 of 7) sorted by relevance
262 const basegfx::B2DPoint aHitPoint(rPnt.X(), rPnt.Y()); in getHitObject() local263 getAllHit3DObjectsSortedFrontToBack(aHitPoint, *pScene, aHitList); in getHitObject()
299 …rendering::TextHit SAL_CALL TextLayout::getTextHit( const geometry::RealPoint2D& aHitPoint ) throw… in getTextHit() argument303 (void)aHitPoint; in getTextHit()
74 …Hit SAL_CALL getTextHit( const ::com::sun::star::geometry::RealPoint2D& aHitPoint ) throw (::com::…
268 @param aHitPoint273 TextHit getTextHit( [in] ::com::sun::star::geometry::RealPoint2D aHitPoint );
73 …Hit SAL_CALL getTextHit( const ::com::sun::star::geometry::RealPoint2D& aHitPoint ) throw (::com::…
71 …Hit SAL_CALL getTextHit( const ::com::sun::star::geometry::RealPoint2D& aHitPoint ) throw (::com::…
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