Searched refs:aLight (Results 1 – 2 of 2) sorted by relevance
90 drawing::Direction3D aLight; in lcl_RotateLightSource() local91 if( xSceneProperties->getPropertyValue( rLightSourceDirection ) >>= aLight ) in lcl_RotateLightSource()93 … ::basegfx::B3DVector aLightVector( BaseGFXHelper::Direction3DToB3DVector( aLight ) ); in lcl_RotateLightSource()
139 Color aLight( nBackgroundColor ); in setButtonLikeFaceColor() local140 … aLight.IncreaseLuminance( (sal_uInt8)( ( nWhiteLuminance - nBackgroundLuminance ) * 1 / 3 ) ); in setButtonLikeFaceColor()141 aStyleSettings.SetLightColor( aLight ); in setButtonLikeFaceColor()
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