Searched refs:aLockedRect (Results 1 – 2 of 2) sorted by relevance
374 D3DLOCKED_RECT aLockedRect; in getBitmap() local383 aLockedRect.Pitch, in getBitmap()490 D3DLOCKED_RECT aLockedRect; in imageDebugger()570 D3DLOCKED_RECT aLockedRect; in getData() local581 pSrc += aLockedRect.Pitch; in getData()653 D3DLOCKED_RECT aLockedRect; in setData() local664 pDst += aLockedRect.Pitch; in setData()725 D3DLOCKED_RECT aLockedRect; in setPixel() local729 sal_uInt32 *pDst = (sal_uInt32 *)((((BYTE *)aLockedRect.pBits)+(pos.Y*aLockedRect.Pitch))+pos.X); in setPixel()783 D3DLOCKED_RECT aLockedRect; in getPixel() local[all …]
405 D3DLOCKED_RECT aLockedRect; in update() local419 if(SUCCEEDED(mpTexture->LockRect(0,&aLockedRect,&rect,D3DLOCK_NOSYSLOCK))) in update()433 sal_uInt8 *pDst = (sal_uInt8*)aLockedRect.pBits; in update()457 pDst += aLockedRect.Pitch; in update()474 sal_uInt8 *pDst = (sal_uInt8*)aLockedRect.pBits; in update()497 pDst += aLockedRect.Pitch; in update()514 sal_uInt8 *pDst = (sal_uInt8*)aLockedRect.pBits; in update()530 pDst += aLockedRect.Pitch; in update()
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