Searched refs:aLogicHitPosition (Results 1 – 1 of 1) sorted by relevance
161 …const basegfx::B2DPoint aLogicHitPosition(getViewInformation2D().getInverseObjectToViewTransformat… in check3DHit() local166 if(rCandidate.tryToCheckLastVisualisationDirectHit(aLogicHitPosition, bTryFastResult)) in check3DHit()174 const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * aLogicHitPosition); in check3DHit()
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