Searched refs:aQuadrantMatrix (Results 1 – 1 of 1) sorted by relevance
1868 … const B2DHomMatrix aQuadrantMatrix(createRotateB2DHomMatrix(F_PI2 * (nStartQuadrant % 4))); in impCreateUnitCircle() local1869 aPoint *= aQuadrantMatrix; in impCreateUnitCircle()1870 aBackward *= aQuadrantMatrix; in impCreateUnitCircle()1871 aForward *= aQuadrantMatrix; in impCreateUnitCircle()
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