Searched refs:aRGBColors (Results 1 – 2 of 2) sorted by relevance
223 uno::Sequence< rendering::RGBColor > aRGBColors = xBmp->convertIntegerToRGB( aPixelData ); in checkCanvasBitmap() local226 const rendering::RGBColor* pRGBStart ( aRGBColors.getConstArray() ); in checkCanvasBitmap()227 const rendering::RGBColor* pRGBEnd ( aRGBColors.getConstArray()+aRGBColors.getLength() ); in checkCanvasBitmap()374 uno::Sequence< rendering::RGBColor > aRGBColors = xBmp->convertIntegerToRGB( aPixelData ); in checkBitmapImport() local377 const rendering::RGBColor* pRGBStart ( aRGBColors.getConstArray() ); in checkBitmapImport()378 const rendering::RGBColor* pRGBEnd ( aRGBColors.getConstArray()+aRGBColors.getLength() ); in checkBitmapImport()
224 uno::Sequence<rendering::RGBColor> aRGBColors; in readBmp() local278 aRGBColors = rLayout.ColorSpace->convertIntegerToRGB(aPixelData); in readBmp()283 const rendering::RGBColor& rColor=aRGBColors[x]; in readBmp()295 const rendering::RGBColor& rColor=aRGBColors[x]; in readBmp()
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