Searched refs:aRotation (Results 1 – 5 of 5) sorted by relevance
/trunk/main/chart2/source/controller/chartapiwrapper/ |
H A D | WrappedSceneProperty.cxx | 74 ::basegfx::B3DTuple aRotation( BaseGFXHelper::GetRotationFromMatrix( in setPropertyValue() 78 aMatrix.rotate( aRotation.getX(), aRotation.getY(), aRotation.getZ() ); in setPropertyValue() 101 ::basegfx::B3DTuple aRotation( BaseGFXHelper::GetRotationFromMatrix( in getPropertyValue() 105 aMatrix.rotate( aRotation.getX(), aRotation.getY(), aRotation.getZ() ); in getPropertyValue()
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/trunk/main/chart2/source/tools/ |
H A D | BaseGFXHelper.cxx | 187 B3DTuple aScale, aTranslation, aRotation, aShearing; in GetRotationFromMatrix() local 188 rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing ); in GetRotationFromMatrix() 189 return aRotation; in GetRotationFromMatrix() 194 B3DTuple aScale, aTranslation, aRotation, aShearing; in GetScaleFromMatrix() local 195 rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing ); in GetScaleFromMatrix()
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H A D | ThreeDHelper.cxx | 194 ::basegfx::B3DHomMatrix aRotation( lcl_getCompleteRotationMatrix( xDiagramProps ) ); in lcl_isLightScheme() 195 BaseGFXHelper::ReduceToRotationMatrix( aRotation ); in lcl_isLightScheme() 197 aLightVector = aRotation*aLightVector; in lcl_isLightScheme() 238 ::basegfx::B3DHomMatrix aRotation( lcl_getCompleteRotationMatrix( xDiagramProps ) ); in lcl_setLightsForScheme() 239 BaseGFXHelper::ReduceToRotationMatrix( aRotation ); in lcl_setLightsForScheme() 240 …teLightSource( xDiagramProps, C2U("D3DSceneLightDirection2"), C2U("D3DSceneLightOn2"), aRotation ); in lcl_setLightsForScheme() 956 ::basegfx::B3DTuple aRotation( BaseGFXHelper::GetRotationFromMatrix( aResultRotation ) ); in getRotationAngleFromDiagram() 958 rfXAngleRad = lcl_shiftAngleToIntervalMinusPiToPi(aRotation.getX()); in getRotationAngleFromDiagram() 959 rfYAngleRad = lcl_shiftAngleToIntervalMinusPiToPi(aRotation.getY()); in getRotationAngleFromDiagram() 960 rfZAngleRad = lcl_shiftAngleToIntervalMinusPiToPi(aRotation.getZ()); in getRotationAngleFromDiagram()
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/trunk/main/svx/source/engine3d/ |
H A D | scene3d.cxx | 770 basegfx::B3DHomMatrix aRotation; in NbcRotate() local 771 aRotation.rotate(0.0, 0.0, fWinkelInRad); in NbcRotate() 772 NbcSetTransform(aRotation * GetTransform()); in NbcRotate()
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/trunk/main/svx/source/dialog/ |
H A D | dlgctl3d.cxx | 132 basegfx::B3DHomMatrix aRotation; in Construct() local 133 aRotation.rotate(DEG2RAD( 25 ), 0.0, 0.0); in Construct() 134 aRotation.rotate(0.0, DEG2RAD( 40 ), 0.0); in Construct() 135 mpScene->SetTransform(aRotation * mpScene->GetTransform()); in Construct()
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