Searched refs:aScreenPoint (Results 1 – 1 of 1) sorted by relevance
217 …awt::Point aScreenPoint( static_cast<sal_Int32>(rScenePosition3D.PositionX), static_cast<sal_Int32… in transformSceneToScreenPosition() local228 aScreenPoint = xShape3DAnchor->getPosition(); in transformSceneToScreenPosition()231 return aScreenPoint; in transformSceneToScreenPosition()
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