Searched refs:aShadeMode (Results 1 – 6 of 6) sorted by relevance
/trunk/main/chart2/source/tools/ |
H A D | ThreeDHelper.cxx | 252 bool lcl_isRealisticScheme( drawing::ShadeMode aShadeMode in lcl_isRealisticScheme() argument 256 if(aShadeMode!=drawing::ShadeMode_SMOOTH) in lcl_isRealisticScheme() 265 bool lcl_isSimpleScheme( drawing::ShadeMode aShadeMode in lcl_isSimpleScheme() argument 270 if(aShadeMode!=drawing::ShadeMode_FLAT) in lcl_isSimpleScheme() 1210 drawing::ShadeMode aShadeMode( drawing::ShadeMode_SMOOTH ); in detectScheme() local 1227 else if( lcl_isRealisticScheme( aShadeMode, nRoundedEdges, nObjectLines ) ) in detectScheme() 1241 drawing::ShadeMode aShadeMode; in setScheme() local 1246 lcl_setSimpleScheme(aShadeMode,nRoundedEdges,nObjectLines,xDiagram); in setScheme() 1248 lcl_setRealisticScheme(aShadeMode,nRoundedEdges,nObjectLines); in setScheme() 1259 aOldShadeMode == aShadeMode )) in setScheme() [all …]
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/trunk/main/chart2/source/controller/dialogs/ |
H A D | tp_3D_SceneAppearance.cxx | 75 … lcl_setShadeModeAtModel( uno::Reference< frame::XModel > & xModel, drawing::ShadeMode aShadeMode ) in lcl_setShadeModeAtModel() argument 81 xDiaProp->setPropertyValue( C2U("D3DSceneShadeMode"), uno::makeAny( aShadeMode )); in lcl_setShadeModeAtModel() 192 drawing::ShadeMode aShadeMode = drawing::ShadeMode_PHONG; in applyShadeModeToModel() local 197 aShadeMode = drawing::ShadeMode_FLAT; in applyShadeModeToModel() 200 aShadeMode = drawing::ShadeMode_SMOOTH; in applyShadeModeToModel() 207 lcl_setShadeModeAtModel( m_xChartModel, aShadeMode ); in applyShadeModeToModel()
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/trunk/main/drawinglayer/source/attribute/ |
H A D | sdrsceneattribute3d.cxx | 53 ::com::sun::star::drawing::ShadeMode aShadeMode, in ImpSdrSceneAttribute() argument 59 maShadeMode(aShadeMode), in ImpSdrSceneAttribute() 104 ::com::sun::star::drawing::ShadeMode aShadeMode, in SdrSceneAttribute() argument 107 fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting)) in SdrSceneAttribute()
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/trunk/main/svx/source/sdr/primitive2d/ |
H A D | sdrattributecreator.cxx | 888 ::com::sun::star::drawing::ShadeMode aShadeMode(::com::sun::star::drawing::ShadeMode_FLAT); in createNewSdrSceneAttribute() 893 aShadeMode = ::com::sun::star::drawing::ShadeMode_PHONG; in createNewSdrSceneAttribute() 897 aShadeMode = ::com::sun::star::drawing::ShadeMode_SMOOTH; in createNewSdrSceneAttribute() 901 aShadeMode = ::com::sun::star::drawing::ShadeMode_DRAFT; in createNewSdrSceneAttribute() 907 …return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSide… in createNewSdrSceneAttribute()
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/trunk/main/drawinglayer/source/processor3d/ |
H A D | defaultprocessor3d.cxx | 361 const ::com::sun::star::drawing::ShadeMode aShadeMode( in impRenderPolyPolygonMaterialPrimitive3D() local 374 if(::com::sun::star::drawing::ShadeMode_FLAT == aShadeMode) in impRenderPolyPolygonMaterialPrimitive3D() 419 switch(aShadeMode) in impRenderPolyPolygonMaterialPrimitive3D()
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/trunk/main/drawinglayer/inc/drawinglayer/attribute/ |
H A D | sdrsceneattribute3d.hxx | 53 ::com::sun::star::drawing::ShadeMode aShadeMode,
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