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Searched refs:aVUP (Results 1 – 5 of 5) sorted by relevance

/trunk/main/tools/source/generic/
H A Db3dtrans.cxx44 …x::B3DHomMatrix& rTarget, basegfx::B3DPoint aVRP, basegfx::B3DVector aVPN, basegfx::B3DVector aVUP) in Orientation() argument
47 aVUP.normalize(); in Orientation()
49 basegfx::B3DVector aRx(aVUP); in Orientation()
203 …ationSet::SetOrientation( basegfx::B3DPoint aVRP, basegfx::B3DVector aVPN, basegfx::B3DVector aVUP) in SetOrientation() argument
206 Orientation(maOrientation, aVRP, aVPN, aVUP); in SetOrientation()
/trunk/main/svx/source/unodraw/
H A Dunoshap3.cxx352 basegfx::B3DVector aVUP(aCamGeo.vup.DirectionX, aCamGeo.vup.DirectionY, aCamGeo.vup.DirectionZ); in setPropertyValueImpl() local
408 sal_Bool bVUPUsed(!aVUP.equal(basegfx::B3DVector(0.0, 1.0, 0.0))); in setPropertyValueImpl()
412 pScene->GetCameraSet().SetViewportValues(aVRP, aVPN, aVUP); in setPropertyValueImpl()
463 basegfx::B3DVector aVUP(aCameraSet.GetVUV()); in getPropertyValueImpl() local
472 aCamGeo.vup.DirectionX = aVUP.getX(); in getPropertyValueImpl()
473 aCamGeo.vup.DirectionY = aVUP.getY(); in getPropertyValueImpl()
474 aCamGeo.vup.DirectionZ = aVUP.getZ(); in getPropertyValueImpl()
/trunk/main/chart2/source/tools/
H A DThreeDHelper.cxx339 ::basegfx::B3DVector aVUP( BaseGFXHelper::Direction3DToB3DVector( aCG.vup ) ); in lcl_getCameraMatrix()
343 aVUP.normalize(); in lcl_getCameraMatrix()
345 ::basegfx::B3DVector aCross = ::basegfx::cross( aVUP, aVPN ); in lcl_getCameraMatrix()
354 aCameraMatrix.Line2.Column1 = aVUP[0]; in lcl_getCameraMatrix()
355 aCameraMatrix.Line2.Column2 = aVUP[1]; in lcl_getCameraMatrix()
356 aCameraMatrix.Line2.Column3 = aVUP[2]; in lcl_getCameraMatrix()
/trunk/main/xmloff/source/draw/
H A Dshapeexport3.cxx301 ::basegfx::B3DVector aVUP(aCamGeo.vup.DirectionX, aCamGeo.vup.DirectionY, aCamGeo.vup.DirectionZ); in export3DSceneAttributes()
302 if(aVUP != ::basegfx::B3DVector(0.0, 1.0, 0.0)) // write only when not default in export3DSceneAttributes()
304 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVUP); in export3DSceneAttributes()
/trunk/main/tools/inc/tools/
H A Db3dtrans.hxx153 basegfx::B3DVector aVUP = basegfx::B3DVector(0.0,1.0,0.0));
244 basegfx::B3DVector aVUP = basegfx::B3DVector(0.0,1.0,0.0));

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