Searched refs:aViewPosition (Results 1 – 2 of 2) sorted by relevance
52 …const basegfx::B2DPoint aViewPosition(rViewInformation.getObjectToViewTransformation() * getPositi… in create2DDecomposition() local62 const basegfx::B2DPoint aStartA(aViewPosition - aNormalizedDirection); in create2DDecomposition()63 const basegfx::B2DPoint aEndA(aViewPosition + aNormalizedDirection); in create2DDecomposition()72 const basegfx::B2DPoint aStartB(aViewPosition - aPerpendicularNormalizedDirection); in create2DDecomposition()73 const basegfx::B2DPoint aEndB(aViewPosition + aPerpendicularNormalizedDirection); in create2DDecomposition()90 …const double fCutA((rViewInformation.getDiscreteViewport().getMinX() - aViewPosition.getX()) / get… in create2DDecomposition()91 …const double fCutB((rViewInformation.getDiscreteViewport().getMaxX() - aViewPosition.getX()) / get… in create2DDecomposition()92 const basegfx::B2DPoint aPosA(aViewPosition + (fCutA * getDirection())); in create2DDecomposition()93 const basegfx::B2DPoint aPosB(aViewPosition + (fCutB * getDirection())); in create2DDecomposition()108 const basegfx::B2DPoint aPosA(aViewPosition + (fCutA * getDirection())); in create2DDecomposition()[all …]
1010 const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter)); in RenderPointArrayPrimitive2D() local1011 const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY())); in RenderPointArrayPrimitive2D()
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