H A D | OGLTrans_TransitionImpl.cxx | 566 basegfx::B3DVector axis(randNormVectorInXYPlane()); in makeRevolvingCircles() local 568 …LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radi… in makeRevolvingCircles() 569 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.… in makeRevolvingCircles() 597 basegfx::B3DVector axis(randNormVectorInXYPlane()); in makeRevolvingCircles() local 600 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.… in makeRevolvingCircles() 629 basegfx::B3DVector axis(randNormVectorInXYPlane()); in makeRevolvingCircles() local 631 …LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (Las… in makeRevolvingCircles() 632 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.… in makeRevolvingCircles() 761 glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ()); in interpolate() 786 glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ()); in interpolate() [all …]
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