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Searched refs:bAllValid (Results 1 – 3 of 3) sorted by relevance

/trunk/main/sw/source/core/inc/
H A Dlayact.hxx206 sal_Bool bAllValid; // Konnte alles validiert werden? member in SwLayIdle
/trunk/main/sw/source/core/doc/
H A Ddoclay.cxx1964 bool bAllValid = pLayIter == aAllLayouts.end() ? 1 : 0; in IMPL_LINK() local
1965 if( bAllValid && ( AUTOUPD_FIELD_ONLY == in IMPL_LINK()
/trunk/main/sw/source/core/layout/
H A Dlayact.cxx2196 bAllValid = sal_False; in _DoIdleJob()
2223 bAllValid = sal_False; in _DoIdleJob()

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