Searched refs:bCloseFront (Results 1 – 8 of 8) sorted by relevance
/trunk/main/drawinglayer/source/primitive3d/ |
H A D | sdrextrudelathetools3d.cxx | 367 bool bCloseFront, in createLatheSlices() argument 386 bCloseFront = bCloseBack = false; in createLatheSlices() 401 if(bCloseFront || bCloseBack) in createLatheSlices() 408 if(bCloseFront) in createLatheSlices() 459 bool bCloseFront, in createExtrudeSlices() argument 489 if(bCloseFront) in createExtrudeSlices()
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H A D | sdrlatheprimitive3d.cxx | 265 bool bCloseFront, in SdrLathePrimitive3D() argument 281 mbCloseFront(bCloseFront), in SdrLathePrimitive3D()
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H A D | sdrextrudeprimitive3d.cxx | 408 bool bCloseFront, in SdrExtrudePrimitive3D() argument 422 mbCloseFront(bCloseFront), in SdrExtrudePrimitive3D()
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/trunk/main/svx/source/sdr/contact/ |
H A D | viewcontactofe3dextrude.cxx | 75 const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront()); in createViewIndependentPrimitive3DSequence() local 84 bCharacterMode, bCloseFront, bCloseBack)); in createViewIndependentPrimitive3DSequence()
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H A D | viewcontactofe3dlathe.cxx | 89 const bool bCloseFront(GetE3dLatheObj().GetCloseFront()); in createViewIndependentPrimitive3DSequence() local 99 bSmoothNormals, true, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack)); in createViewIndependentPrimitive3DSequence()
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/trunk/main/drawinglayer/inc/drawinglayer/primitive3d/ |
H A D | sdrextrudelathetools3d.hxx | 96 bool bCloseFront, 106 bool bCloseFront,
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H A D | sdrextrudeprimitive3d.hxx | 97 bool bCloseFront,
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H A D | sdrlatheprimitive3d.hxx | 113 bool bCloseFront,
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