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Searched refs:bClosedRotation (Results 1 – 2 of 2) sorted by relevance

/trunk/main/drawinglayer/source/primitive3d/
H A Dsdrlatheprimitive3d.cxx59 …const bool bClosedRotation(!bBackScale && getHorizontalSegments() && basegfx::fTools::equal(getRot… in create3DDecomposition() local
85 …bCreateNormals, getSmoothHorizontalNormals(), getSmoothNormals(), getSmoothLids(), bClosedRotation, in create3DDecomposition()
147 …t basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation)); in create3DDecomposition()
184 …t basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation)); in create3DDecomposition()
H A Dsdrextrudelathetools3d.cxx378 const bool bClosedRotation(!bBackScale && basegfx::fTools::equal(fRotation, F_2PI)); in createLatheSlices() local
384 if(bClosedRotation) in createLatheSlices()
428 if(!bClosedRotation) in createLatheSlices()

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