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Searched refs:bForceComplexTextDecomposition (Results 1 – 1 of 1) sorted by relevance

/trunk/main/drawinglayer/source/processor2d/
H A Dvclpixelprocessor2d.cxx292 static bool bForceComplexTextDecomposition(false); in processBasePrimitive2D() local
298 if(!bForceComplexTextDecomposition && getOptionsDrawinglayer().IsRenderDecoratedTextDirect()) in processBasePrimitive2D()

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