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Searched refs:bForceToDecomposition (Results 1 – 1 of 1) sorted by relevance

/trunk/main/drawinglayer/source/processor2d/
H A Dvclprocessor2d.cxx818 static bool bForceToDecomposition(false); in RenderUnifiedTransparencePrimitive2D() local
822 if(bForceToDecomposition) in RenderUnifiedTransparencePrimitive2D()

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