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Searched refs:bHideAndAnimate (Results 1 – 2 of 2) sorted by relevance

/trunk/main/sd/source/ui/func/
H A Dfusel.cxx110 bHideAndAnimate(sal_False), in FuSelection()
165 bHideAndAnimate = sal_False; in MouseButtonDown()
658 if (bHideAndAnimate) in MouseButtonUp()
661 bHideAndAnimate = sal_False; in MouseButtonUp()
/trunk/main/sd/source/ui/inc/
H A Dfusel.hxx84 sal_Bool bHideAndAnimate; member in sd::FuSelection

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