Searched refs:bMsgDirty (Results 1 – 1 of 1) sorted by relevance
220 pImp->bMsgDirty = sal_True; in SfxBindings()495 if ( pImp->bMsgDirty ) in Update()585 if ( pImp->bMsgDirty ) in SetState()624 if ( pImp->bMsgDirty ) in SetState()710 pImp->bMsgDirty = pImp->bMsgDirty || pImp->bAllMsgDirty || bWithMsg; in InvalidateAll()1055 pImp->bMsgDirty = sal_True; in Register_Impl()1206 if ( pImp->bMsgDirty ) in Execute_Impl()1388 pImp->bMsgDirty = pImp->bAllMsgDirty = sal_False; in UpdateSlotServer_Impl()1425 DBG_ASSERT( !pImp->bMsgDirty, "CreateSet_Impl mit dirty MessageServer" ); in CreateSet_Impl()1715 if ( pImp->bMsgDirty ) in IMPL_LINK()[all …]
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