Searched refs:bNormals (Results 1 – 3 of 3) sorted by relevance
62 … const bool bNormals(aPolyNormals3D.count() && aPolyNormals3D.count() == aPolyPolygon3D.count()); in createViewIndependentPrimitive3DSequence() local65 if(bNormals || bTexture) in createViewIndependentPrimitive3DSequence()73 if(bNormals) in createViewIndependentPrimitive3DSequence()85 if(bNormals) in createViewIndependentPrimitive3DSequence()
364 bool bNormals, in createUnitSphereFillPolyPolygon() argument404 if(bNormals) in createUnitSphereFillPolyPolygon()422 bool bNormals, in createSphereFillPolyPolygonFromB3DRange() argument426 …B3DPolyPolygon aRetval(createUnitSphereFillPolyPolygon(nHorSeg, nVerSeg, bNormals, fVerStart, fVer… in createSphereFillPolyPolygonFromB3DRange()
102 bool bNormals = false,112 bool bNormals = false,
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