Searched refs:bOverlapping (Results 1 – 6 of 6) sorted by relevance
253 Primitive2DSequence FillGradientPrimitive2D::createFill(bool bOverlapping) const in createFill()280 if(bOverlapping) in createFill()301 static bool bOverlapping(true); // allow to test non-overlapping in the debugger in create2DDecomposition() local303 return createFill(bOverlapping); in create2DDecomposition()
524 bool bOverlapping = false; in isOverlapping() local526 bOverlapping = m_rView.PickAnything(rMEvt, SDRMOUSEBUTTONUP, aVEvt) != SDRHIT_NONE; in isOverlapping()527 if (bOverlapping && aVEvt.pObj) in isOverlapping()536 return bOverlapping; in isOverlapping()
288 bool bOverlapping = true; in Paste() local289 while ( bOverlapping ) in Paste()291 bOverlapping = isOver(aRet,*m_pPage,*m_pView,true,pNeuObj) != NULL; in Paste()292 if ( bOverlapping ) in Paste()
3603 bool bOverlapping = true; in addPairControls() local3605 while ( bOverlapping ) in addPairControls()3608 bOverlapping = pOverlappedObj != NULL; in addPairControls()3609 if ( bOverlapping ) in addPairControls()
995 bool bOverlapping = true; in correctOverlapping() local996 while ( bOverlapping ) in correctOverlapping()999 bOverlapping = pOverlappedObj != NULL; in correctOverlapping()1000 if ( bOverlapping ) in correctOverlapping()1007 if ( !bOverlapping && _bInsert ) // now insert objects in correctOverlapping()
86 Primitive2DSequence createFill(bool bOverlapping) const;
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