Searched refs:bParallelY (Results 1 – 3 of 3) sorted by relevance
81 …const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectA… in create3DDecomposition() local83 …const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == get… in create3DDecomposition()85 if(bParallelX || bParallelY) in create3DDecomposition()89 …ll = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY); in create3DDecomposition()
110 const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeY); in applyTextureTo3DGeometry() local111 …const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eMo… in applyTextureTo3DGeometry()113 if(bParallelX || bParallelY) in applyTextureTo3DGeometry()118 …= basegfx::tools::applyDefaultTextureCoordinatesParallel(rFill[a], rRange, bParallelX, bParallelY); in applyTextureTo3DGeometry()
78 …const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectA… in create3DDecomposition() local82 if(bParallelX || bParallelY) in create3DDecomposition()86 …ll = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY); in create3DDecomposition()
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