Searched refs:bRts1 (Results 1 – 1 of 1) sorted by relevance
850 FASTBOOL bRts1=nAngle1==0; in ImpCalcEdgeTrack() local854 FASTBOOL bHor1=bLks1 || bRts1; in ImpCalcEdgeTrack()894 if (bRts1) aXP[1].X()=aBewareRect1.Right(); //+=500; in ImpCalcEdgeTrack()1021 Rectangle aBewR1(bRts1 ? aBewareRect1 : aBewareRect2); in ImpCalcEdgeTrack()1022 Rectangle aBewR2(bRts1 ? aBewareRect2 : aBewareRect1); in ImpCalcEdgeTrack()1023 Rectangle aBndR1(bRts1 ? aBoundRect1 : aBoundRect2); in ImpCalcEdgeTrack()1024 Rectangle aBndR2(bRts1 ? aBoundRect2 : aBoundRect1); in ImpCalcEdgeTrack()1069 if (bRts1) { // Normalisierung zurueckwandeln in ImpCalcEdgeTrack()1184 if ((((bRts1 && aTmpR1.Right ()<=aPt2.X()) || (bLks1 && aTmpR1.Left()>=aPt2.X())) && in ImpCalcEdgeTrack()1202 } else if ((((bRts1 && aBewareRect1.Right ()>aBewareRect2.Left ()) || in ImpCalcEdgeTrack()[all …]
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