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Searched refs:bShadow3D (Results 1 – 7 of 7) sorted by relevance

/trunk/main/drawinglayer/source/attribute/
H A Dsdrobjectattribute3d.cxx64 bool bShadow3D, in ImpSdr3DObjectAttribute() argument
76 mbShadow3D(bShadow3D), in ImpSdr3DObjectAttribute()
146 bool bShadow3D, in Sdr3DObjectAttribute() argument
151 rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry)) in Sdr3DObjectAttribute()
/trunk/main/drawinglayer/source/primitive3d/
H A Dshadowprimitive3d.cxx44 bool bShadow3D, in ShadowPrimitive3D() argument
50 mbShadow3D(bShadow3D) in ShadowPrimitive3D()
H A Dsdrdecompositiontools3d.cxx288 bool bShadow3D) in createShadowPrimitive3D() argument
299 …adowPrimitive3D(aShadowOffset, rShadow.getColor(), rShadow.getTransparence(), bShadow3D, rSource)); in createShadowPrimitive3D()
/trunk/main/svx/source/sdr/primitive3d/
H A Dsdrattributecreator3d.cxx89 const bool bShadow3D(((const Svx3DShadow3DItem&)rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue()); in createNewSdr3DObjectAttribute() local
148 bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry); in createNewSdr3DObjectAttribute()
/trunk/main/drawinglayer/inc/drawinglayer/primitive3d/
H A Dshadowprimitive3d.hxx65 bool bShadow3D,
H A Dsdrdecompositiontools3d.hxx86 bool bShadow3D);
/trunk/main/drawinglayer/inc/drawinglayer/attribute/
H A Dsdrobjectattribute3d.hxx61 bool bShadow3D,

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