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Searched refs:bTwoSidedLighting (Results 1 – 4 of 4) sorted by relevance

/trunk/main/drawinglayer/source/attribute/
H A Dsdrsceneattribute3d.cxx54 bool bTwoSidedLighting) in ImpSdrSceneAttribute() argument
60 mbTwoSidedLighting(bTwoSidedLighting) in ImpSdrSceneAttribute()
105 bool bTwoSidedLighting) in SdrSceneAttribute() argument
107 fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting)) in SdrSceneAttribute()
/trunk/main/xmloff/source/draw/
H A Dshapeexport3.cxx375 sal_Bool bTwoSidedLighting = false; in export3DSceneAttributes() local
376 aAny >>= bTwoSidedLighting; in export3DSceneAttributes()
377 mrExport.GetMM100UnitConverter().convertBool(sStringBuffer, bTwoSidedLighting); in export3DSceneAttributes()
/trunk/main/drawinglayer/inc/drawinglayer/attribute/
H A Dsdrsceneattribute3d.hxx54 bool bTwoSidedLighting);
/trunk/main/svx/source/sdr/primitive2d/
H A Dsdrattributecreator.cxx905 …const bool bTwoSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED… in createNewSdrSceneAttribute() local
907 …ribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting); in createNewSdrSceneAttribute()

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