Searched refs:bUserInput (Results 1 – 4 of 4) sorted by relevance
69 sal_Bool bUserInput; member80 bUserInput ( sal_False ) {} in AnimationBitmap()89 rAnimBmp.bUserInput == bUserInput ); in operator ==()100 rAnimBmp.bUserInput == bUserInput && in IsEqual()
79 UInt32ToSVBT32( (long) bUserInput, aBT32 ); in GetChecksum()854 rOStm << (sal_uInt8) rAnimBmp.bUserInput; in operator <<()919 rIStm >> cTmp; aAnimBmp.bUserInput = (sal_Bool) cTmp; in operator >>()
565 aAnimBmp.bUserInput = sal_False; in CreateNewBitmaps()
1163 aAnimBmp.bUserInput = sal_False; in CreateAnimObj()
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