Searched refs:bZero (Results 1 – 5 of 5) sorted by relevance
304 bool bZero = false; in Reset() local309 bZero = true; in Reset()319 …( rInAttrs.GetItemState(SCHATTR_AXIS_POSITION_VALUE,sal_True, &pPoolItem)== SFX_ITEM_SET || bZero ) in Reset()322 if( !bZero ) in Reset()
144 bool bZero = ( EQ == compare( *this, aZeroDec ) ); in isZero() local145 return bZero; in isZero()
1766 sal_Bool bZero = sal_True; in getCurr() local1774 bZero = sal_False; in getCurr()1783 if ( bZero ) in getCurr()
107 …static void WriteUnicodeOrByteString( SvStream& rStrm, const String& rString, sal_Bool bZero = sal…
557 … ScImportExport::WriteUnicodeOrByteString( SvStream& rStrm, const String& rString, sal_Bool bZero ) in WriteUnicodeOrByteString() argument573 if ( bZero ) in WriteUnicodeOrByteString()580 if ( bZero ) in WriteUnicodeOrByteString()
Completed in 36 milliseconds