Searched refs:curx (Results 1 – 1 of 1) sorted by relevance
887 int x0 = 0, y0 = 0, x1 = 0, y1 = 0, x2, y2, curx, cury; in BSplineToPSPath() local930 curx = srcA[cp].x; in BSplineToPSPath()940 p.x2 = x1 + (curx - x1 + 1) / 3; in BSplineToPSPath()942 p.x3 = curx; in BSplineToPSPath()948 if (!(x0 == curx && y0 == cury)) in BSplineToPSPath()951 p.x1 = curx; in BSplineToPSPath()956 x0 = curx; y0 = cury; lastOff = 0; in BSplineToPSPath()962 x2 = (x1 + curx + 1) / 2; in BSplineToPSPath()973 x1 = curx; y1 = cury; in BSplineToPSPath()975 x1 = curx; y1 = cury; in BSplineToPSPath()
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