Searched refs:eDestState (Results 1 – 6 of 6) sorted by relevance
311 void AnimationBaseNode::deactivate_st( NodeState eDestState ) in deactivate_st() argument313 if (eDestState == FROZEN) { in deactivate_st()338 if (eDestState == ENDED) { in deactivate_st()
73 void BaseContainerNode::deactivate_st( NodeState eDestState ) in deactivate_st() argument75 if (eDestState == FROZEN) { in deactivate_st()
55 virtual void deactivate_st( NodeState eDestState );
74 virtual void deactivate_st( NodeState eDestState );
58 virtual void deactivate_st( NodeState eDestState );
155 virtual void deactivate_st( NodeState eDestState );
Completed in 31 milliseconds