Home
last modified time | relevance | path

Searched refs:fCosFac2 (Results 1 – 1 of 1) sorted by relevance

/trunk/main/drawinglayer/source/attribute/
H A Dsdrlightingattribute3d.cxx200 double fCosFac2(aSpecularNormal.scalar(aEyeNormal)); in solveColorModel() local
202 if(basegfx::fTools::more(fCosFac2, 0.0)) in solveColorModel()
204 fCosFac2 = pow(fCosFac2, (double)nSpecularIntensity); in solveColorModel()
205 aRetval += (rSpecular * fCosFac2); in solveColorModel()

Completed in 11 milliseconds