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Searched refs:fCutA (Results 1 – 4 of 4) sorted by relevance

/trunk/main/basegfx/source/polygon/
H A Db2dpolygoncutandtouch.cxx333 double fCutA(aVecA.cross(aVecB)); in findCutsAndTouchesAndCommonForBezier() local
335 if(!fTools::equalZero(fCutA)) in findCutsAndTouchesAndCommonForBezier()
339fCutA = (aVecB.getY() * (aCurrB.getX() - aCurrA.getX()) + aVecB.getX() * (aCurrA.getY() - aCurrB.g… in findCutsAndTouchesAndCommonForBezier()
343 if(fTools::moreOrEqual(fCutA, fZero) && fTools::less(fCutA, fOne)) in findCutsAndTouchesAndCommonForBezier()
351 fCutB = (aCurrA.getX() + (fCutA * aVecA.getX()) - aCurrB.getX()) / aVecB.getX(); in findCutsAndTouchesAndCommonForBezier()
355 fCutB = (aCurrA.getY() + (fCutA * aVecA.getY()) - aCurrB.getY()) / aVecB.getY(); in findCutsAndTouchesAndCommonForBezier()
364 if(fTools::equal(fCutA, fZero)) in findCutsAndTouchesAndCommonForBezier()
375 const B2DPoint aCutPoint(interpolate(aCurrA, aNextA, fCutA)); in findCutsAndTouchesAndCommonForBezier()
376 rTempPointsA.push_back(temporaryPoint(aCutPoint, a, fCutA)); in findCutsAndTouchesAndCommonForBezier()
H A Db2dlinegeometry.cxx370 double fCutA(0.0); in createAreaGeometryForEdge() local
374 CUTFLAG_ALL, &fCutA)); in createAreaGeometryForEdge()
435 aCutPoint = rEdge.getStartPoint() + (aPerpendStartA * fCutA); in createAreaGeometryForEdge()
H A Db2dtrapezoid.cxx342 double fCutA(0.0); in testAndCorrectEdgeIntersection() local
349 &fCutA, in testAndCorrectEdgeIntersection()
358 ? new B2DPoint(aEdgeA.getStart() + (fCutA * aDeltaA)) in testAndCorrectEdgeIntersection()
/trunk/main/drawinglayer/source/primitive2d/
H A Dhelplineprimitive2d.cxx90 …const double fCutA((rViewInformation.getDiscreteViewport().getMinX() - aViewPosition.getX()) / get… in create2DDecomposition() local
92 const basegfx::B2DPoint aPosA(aViewPosition + (fCutA * getDirection())); in create2DDecomposition()
106 …const double fCutA((rViewInformation.getDiscreteViewport().getMinY() - aViewPosition.getY()) / get… in create2DDecomposition() local
108 const basegfx::B2DPoint aPosA(aViewPosition + (fCutA * getDirection())); in create2DDecomposition()

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