Searched refs:fRelTexAL (Results 1 – 1 of 1) sorted by relevance
171 const double fRelTexAL(fPolygonPosA * fTexHorMultiplicatorA); in impAddInBetweenFill() local181 aNew.setTextureCoordinate(0L, basegfx::B2DPoint(fRelTexAL, fTexVerStart)); in impAddInBetweenFill()
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