Searched refs:fRelTexAR (Results 1 – 1 of 1) sorted by relevance
174 const double fRelTexAR(fPolygonPosA * fTexHorMultiplicatorA); in impAddInBetweenFill() local184 aNew.setTextureCoordinate(3L, basegfx::B2DPoint(fRelTexAR, fTexVerStart)); in impAddInBetweenFill()
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