Searched refs:fRoundedEdge (Results 1 – 1 of 1) sorted by relevance
172 const drawing::Direction3D& rSize, double fRoundedEdge, bool bRounded = true ) in createPolyPolygon_Cube() argument174 DBG_ASSERT(fRoundedEdge>=0, "fRoundedEdge needs to be >= 0"); in createPolyPolygon_Cube()177 if( fRoundedEdge == 0.0 && bRounded) in createPolyPolygon_Cube()178 fRoundedEdge = 0.4 / 200.0; in createPolyPolygon_Cube()180 fRoundedEdge = 0.0; in createPolyPolygon_Cube()189 const double fOffset = (fWidthH * fRoundedEdge) * 1.05; // increase by 5% for safety in createPolyPolygon_Cube()190 … const bool bRoundEdges = fRoundedEdge && fOffset < fWidthH && 2.0 * fOffset < fHeightSign*fHeight; in createPolyPolygon_Cube()
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