Home
last modified time | relevance | path

Searched refs:frustum (Results 1 – 3 of 3) sorted by relevance

/trunk/main/svx/source/sdr/contact/
H A Dviewcontactofe3dscene.cxx213 aWorldToDevice.frustum(-1.0, 1.0, -1.0, 1.0, fMinZ, fMaxZ); in createViewInformation3D()
228 aProjection.frustum( in createViewInformation3D()
/trunk/main/basegfx/inc/basegfx/matrix/
H A Db3dhommatrix.hxx98 void frustum(double fLeft = -1.0, double fRight = 1.0,
/trunk/main/basegfx/source/matrix/
H A Db3dhommatrix.cxx316 …void B3DHomMatrix::frustum(double fLeft, double fRight, double fBottom, double fTop, double fNear,… in frustum() function in basegfx::B3DHomMatrix

Completed in 20 milliseconds