Home
last modified time | relevance | path

Searched refs:getLightVector (Results 1 – 4 of 4) sorted by relevance

/trunk/main/drawinglayer/source/attribute/
H A Dsdrlightingattribute3d.cxx57 const ::std::vector< Sdr3DLightAttribute >& getLightVector() const { return maLightVector; } in getLightVector() function in drawinglayer::attribute::ImpSdrLightingAttribute
62 && getLightVector() == rCandidate.getLightVector()); in operator ==()
160 const ::std::vector< Sdr3DLightAttribute >& SdrLightingAttribute::getLightVector() const in getLightVector() function in drawinglayer::attribute::SdrLightingAttribute
162 return mpSdrLightingAttribute->getLightVector(); in getLightVector()
178 const sal_uInt32 nLightCount(mpSdrLightingAttribute->getLightVector().size()); in solveColorModel()
188 const Sdr3DLightAttribute& rLight(mpSdrLightingAttribute->getLightVector()[a]); in solveColorModel()
/trunk/main/svx/source/sdr/contact/
H A Dviewcontactofe3d.cxx103 if(pVCOfE3DScene->getSdrLightingAttribute().getLightVector().size()) in impCreateWithGivenPrimitive3DSequence()
106 aLightNormal = pVCOfE3DScene->getSdrLightingAttribute().getLightVector()[0].getDirection(); in impCreateWithGivenPrimitive3DSequence()
/trunk/main/drawinglayer/source/primitive2d/
H A Dsceneprimitive2d.cxx64 if(maSdrLightingAttribute.getLightVector().size()) in impGetShadow3D()
67 aLightNormal = maSdrLightingAttribute.getLightVector()[0].getDirection(); in impGetShadow3D()
/trunk/main/drawinglayer/inc/drawinglayer/attribute/
H A Dsdrlightingattribute3d.hxx70 const ::std::vector< Sdr3DLightAttribute >& getLightVector() const;

Completed in 11 milliseconds