Searched refs:getNextControlVector (Results 1 – 1 of 1) sorted by relevance
845 const basegfx::B2DVector& getNextControlVector(sal_uInt32 nIndex) const in getNextControlVector() function in ImplB2DPolygon1315 return mpPolygon->getPoint(nIndex) + mpPolygon->getNextControlVector(nIndex); in getNextControlPoint()1339 if(mpPolygon->getNextControlVector(nIndex) != aNewVector) in setNextControlPoint()1352 …if(mpPolygon->getPrevControlVector(nIndex) != aNewPrev || mpPolygon->getNextControlVector(nIndex) … in setControlPoints()1372 if(mpPolygon->areControlPointsUsed() && !mpPolygon->getNextControlVector(nIndex).equalZero()) in resetNextControlPoint()1383 …(!mpPolygon->getPrevControlVector(nIndex).equalZero() || !mpPolygon->getNextControlVector(nIndex).… in resetControlPoints()1431 …return (mpPolygon->areControlPointsUsed() && !mpPolygon->getNextControlVector(nIndex).equalZero()); in isNextControlPointUsed()1441 const B2DVector& rNext(mpPolygon->getNextControlVector(nIndex)); in getContinuityInPoint()1464 || !mpPolygon->getNextControlVector(nIndex).equalZero()); in isBezierSegment()1493 … rTarget.setControlPointA(rTarget.getStartPoint() + mpPolygon->getNextControlVector(nIndex)); in getBezierSegment()
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