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Searched refs:getNormalizedPerpendicular (Results 1 – 5 of 5) sorted by relevance

/trunk/main/basegfx/inc/basegfx/vector/
H A Db2dvector.hxx232 BASEGFX_DLLPUBLIC B2DVector getNormalizedPerpendicular( const B2DVector& rVec );
/trunk/main/basegfx/source/vector/
H A Db2dvector.cxx176 B2DVector getNormalizedPerpendicular( const B2DVector& rVec ) in getNormalizedPerpendicular() function
/trunk/main/basegfx/source/polygon/
H A Db2dpolygontools.cxx2874 … const B2DVector aNormalizedPerpendicular(getNormalizedPerpendicular(aVectorPrev + aVectorNext)); in setContinuityInPoint()
2918 … const B2DVector aNormalizedPerpendicular(getNormalizedPerpendicular(aVectorPrev + aVectorNext)); in setContinuityInPoint()
2970 const B2DVector aPerpBack(getNormalizedPerpendicular(aBack)); in growInNormalDirection()
2971 const B2DVector aPerpForw(getNormalizedPerpendicular(aForw)); in growInNormalDirection()
3491 const B2DVector aPerpendicular(getNormalizedPerpendicular(aEdge)); in createWaveline()
/trunk/main/canvas/source/directx/
H A Ddx_canvashelper_texturefill.cxx134 aDirection = ::basegfx::getNormalizedPerpendicular( aDirection ); in fillLinearGradient()
/trunk/main/svx/source/svdraw/
H A Dsvdotextpathdecomposition.cxx491 basegfx::getNormalizedPerpendicular(aStartPos - aEndPos) * in HandlePair()

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