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Searched refs:getShadowSlant (Results 1 – 6 of 6) sorted by relevance

/trunk/main/drawinglayer/source/attribute/
H A Dsdrsceneattribute3d.cxx66 double getShadowSlant() const { return mfShadowSlant; } in getShadowSlant() function in drawinglayer::attribute::ImpSdrSceneAttribute
74 && getShadowSlant() == rCandidate.getShadowSlant() in operator ==()
180 double SdrSceneAttribute::getShadowSlant() const in getShadowSlant() function in drawinglayer::attribute::SdrSceneAttribute
182 return mpSdrSceneAttribute->getShadowSlant(); in getShadowSlant()
/trunk/main/drawinglayer/source/primitive2d/
H A Dembedded3dprimitive2d.cxx60 getShadowSlant(), in impGetShadow3D()
117 && getShadowSlant() == rCompare.getShadowSlant() in operator ==()
H A Dsceneprimitive2d.cxx61 const double fShadowSlant(getSdrSceneAttribute().getShadowSlant()); in impGetShadow3D()
/trunk/main/drawinglayer/inc/drawinglayer/attribute/
H A Dsdrsceneattribute3d.hxx68 double getShadowSlant() const;
/trunk/main/drawinglayer/inc/drawinglayer/primitive2d/
H A Dembedded3dprimitive2d.hxx106 double getShadowSlant() const { return mfShadowSlant; } in getShadowSlant() function in drawinglayer::primitive2d::Embedded3DPrimitive2D
/trunk/main/svx/source/sdr/contact/
H A Dviewcontactofe3d.cxx99 … const double fShadowSlant(pVCOfE3DScene->getSdrSceneAttribute().getShadowSlant()); in impCreateWithGivenPrimitive3DSequence()

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