Searched refs:getWorldToEye (Results 1 – 2 of 2) sorted by relevance
249 aContained3DRange.transform(getWorldToEye()); in Shadow3DExtractingProcessor()277 aCandidate *= getWorldToEye(); in impDoShadowProjection()
105 const basegfx::B3DHomMatrix& getWorldToEye() const { return maWorldToEye; } in getWorldToEye() function in drawinglayer::processor3d::Shadow3DExtractingProcessor
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