Searched refs:mFragmentObject (Results 1 – 2 of 2) sorted by last modified time
54 if( mFragmentObject ) { in clear()55 OGLShaders::glDeleteShader( mFragmentObject ); in clear()56 mFragmentObject = 0; in clear()
66 mFragmentObject( 0 ), in OGLTransitionImpl()139 GLuint mVertexObject, mFragmentObject, mProgramObject; member in OGLTransitionImpl
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