Searched refs:maSceneObjects (Results 1 – 2 of 2) sorted by relevance
37 for(unsigned int i(0); i < maSceneObjects.size(); ++i) in clear()38 delete maSceneObjects[i]; in clear()39 maSceneObjects.clear(); in clear()76 for(unsigned int i(0); i < maSceneObjects.size(); ++i) { in prepare()77 maSceneObjects[i]->prepare(); in prepare()86 for(unsigned int i(0); i < maSceneObjects.size(); ++i) { in finish()87 maSceneObjects[i]->finish(); in finish()208 for(unsigned int i(0); i < maSceneObjects.size(); ++i) in displayScene()209 maSceneObjects[i]->display(nTime, SlideWidth, SlideHeight, DispWidth, DispHeight); in displayScene()446 maSceneObjects.push_back (pIris); in makeIris()
63 maSceneObjects(), in OGLTransitionImpl()126 vector<SceneObject*> maSceneObjects; member in OGLTransitionImpl
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