Searched refs:maWorldToEye (Results 1 – 2 of 2) sorted by relevance
124 …maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransform… in processBasePrimitive3D()137 …maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransform… in processBasePrimitive3D()223 maWorldToEye(), in Shadow3DExtractingProcessor()244 …maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransform… in Shadow3DExtractingProcessor()
62 basegfx::B3DHomMatrix maWorldToEye; member in drawinglayer::processor3d::Shadow3DExtractingProcessor105 const basegfx::B3DHomMatrix& getWorldToEye() const { return maWorldToEye; } in getWorldToEye()
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