Searched refs:mnRotate10 (Results 1 – 2 of 2) sorted by relevance
41 mnRotate10 ( 0 ), in GraphicAttr()69 ( mnRotate10 == rAttr.mnRotate10 ) && in operator ==()88 rIStm >> nTmp32 >> nTmp32 >> rAttr.mfGamma >> rAttr.mnMirrFlags >> rAttr.mnRotate10; in operator >>()108 rOStm << nTmp32 << nTmp32 << rAttr.mfGamma << rAttr.mnMirrFlags << rAttr.mnRotate10; in operator <<()
103 sal_uInt16 mnRotate10; member in GraphicAttr139 void SetRotation( sal_uInt16 nRotate10 ) { mnRotate10 = nRotate10; } in SetRotation()140 sal_uInt16 GetRotation() const { return mnRotate10; } in GetRotation()173 sal_Bool IsRotated() const { return( ( mnRotate10 % 3600 ) != 0 ); } in IsRotated()
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