Searched refs:mnUnitsPerPixel (Results 1 – 4 of 4) sorted by relevance
747 mnUnitsPerPixel( 1 ), in SalLayout()1237 nNewWidth *= mnUnitsPerPixel; in Justify()1566 aRelativePos.X() /= mnUnitsPerPixel; in GetNextGlyphs()1567 aRelativePos.Y() /= mnUnitsPerPixel; in GetNextGlyphs()1779 if( mnUnitsPerPixel > 1 ) in AdjustLayout()1898 fUnitMul = mnUnitsPerPixel; in AdjustLayout()2055 nRunAdvance *= mnUnitsPerPixel; in AdjustLayout()2148 double fUnitMul = mnUnitsPerPixel; in GetTextBreak()2193 double fUnitMul = mnUnitsPerPixel; in FillDXArray()2231 double fUnitMul = mnUnitsPerPixel; in GetCaretPositions()[all …]
168 int GetUnitsPerPixel() const { return mnUnitsPerPixel; } in GetUnitsPerPixel()204 void SetUnitsPerPixel( int n ) { mnUnitsPerPixel = n; } in SetUnitsPerPixel()220 int mnUnitsPerPixel; member in SalLayout
706 if (mnUnitsPerPixel > 1) in CreateSegment()707 mfScaling = 1.0f / mnUnitsPerPixel; in CreateSegment()
2418 DBG_ASSERT( mnUnitsPerPixel==1, "UniscribeLayout.mnUnitsPerPixel != 1" );2703 nNewWidth *= mnUnitsPerPixel; // convert into font units
Completed in 42 milliseconds