Searched refs:nAdditiveMode (Results 1 – 1 of 1) sorted by relevance
1688 sal_Int16 nAdditiveMode = xAnimate->getAdditive(); in exportAnimateTarget() local1689 if ( nAdditiveMode != AnimationAdditiveMode::BASE ) in exportAnimateTarget()1692 switch( nAdditiveMode ) in exportAnimateTarget()
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