Searched refs:nAttrRotate (Results 1 – 4 of 4) sorted by relevance
2009 if ( nAttrRotate ) in lcl_GetEditSize()2260 nAttrRotate = 0; in DrawEdit()3202 long nAttrRotate = 0; in DrawRotated() local3210 if ( nAttrRotate ) in DrawRotated()3215 if ( nAttrRotate == 18000 ) in DrawRotated()3219 nAttrRotate = -nAttrRotate; in DrawRotated()3232 if (nAttrRotate) in DrawRotated()3299 if (nAttrRotate && bBreak) in DrawRotated()3345 if (nAttrRotate) in DrawRotated()3591 if ( nAttrRotate ) in DrawRotated()[all …]
669 long nAttrRotate = pPattern->GetRotateVal( pCondSet ); in lcl_GetRotateDir() local670 if ( nAttrRotate ) in lcl_GetRotateDir()681 long nRot180 = nAttrRotate % 18000; // 1/100 Grad in lcl_GetRotateDir()1468 long nAttrRotate = pPattern->GetRotateVal( pCondSet ); in DrawRotatedFrame() local1472 if ( nAttrRotate ) in DrawRotatedFrame()1497 double nRealOrient = nLayoutSign * nAttrRotate * F_PI18000; // 1/100th degrees in DrawRotatedFrame()
1302 long nAttrRotate = 0; in GetRotateVal() local1309 nAttrRotate = ((const SfxInt32Item&)GetItem( ATTR_ROTATE_VALUE, pCondSet )).GetValue(); in GetRotateVal()1311 return nAttrRotate; in GetRotateVal()1318 long nAttrRotate = GetRotateVal( pCondSet ); in GetRotateDir() local1319 if ( nAttrRotate ) in GetRotateDir()1324 if ( eRotMode == SVX_ROTATE_MODE_STANDARD || nAttrRotate == 18000 ) in GetRotateDir()1330 long nRot180 = nAttrRotate % 18000; // 1/100 Grad in GetRotateDir()
171 … sal_Bool bWidth, sal_uInt16 nOrient, long nAttrRotate, sal_Bool bPixelToLogic,
Completed in 91 milliseconds