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Searched refs:nCurrentLoop (Results 1 – 1 of 1) sorted by relevance

/trunk/main/drawinglayer/source/animation/
H A Danimationtiming.cxx322 const sal_uInt32 nCurrentLoop((sal_uInt32)(fTime / mfDuration)); in getStateAtTime() local
324 if(nCurrentLoop > mnRepeat) in getStateAtTime()
330 const double fTimeAtLoopStart((double)nCurrentLoop * mfDuration); in getStateAtTime()
345 const sal_uInt32 nCurrentLoop((sal_uInt32)(fTime / mfDuration)); in getNextEventTime() local
347 if(nCurrentLoop <= mnRepeat) in getNextEventTime()
349 const double fTimeAtLoopStart((double)nCurrentLoop * mfDuration); in getNextEventTime()

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