Searched refs:nDE (Results 1 – 1 of 1) sorted by relevance
1192 const sal_uInt32 nDE(nW + nH); in createBlendFrame() local1194 aColTopRight.Merge(aColorBottomRight, 255 - sal_uInt8((nW * 255) / nDE)); in createBlendFrame()1195 aColBottomLeft.Merge(aColorBottomRight, 255 - sal_uInt8((nH * 255) / nDE)); in createBlendFrame()
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