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Searched refs:nHandleHasText (Results 1 – 3 of 3) sorted by relevance

/trunk/main/sd/source/ui/animations/
H A DCustomAnimationDialog.cxx1421 if( pSet->getPropertyState( nHandleHasText ) != STLPropertyState_AMBIGUOUS ) in CustomAnimationEffectTabPage()
1422 pSet->getPropertyValue( nHandleHasText ) >>= mbHasText; in CustomAnimationEffectTabPage()
2439 if( pSet->getPropertyState( nHandleHasText ) != STLPropertyState_AMBIGUOUS ) in CustomAnimationDialog()
2440 pSet->getPropertyValue( nHandleHasText ) >>= bHasText; in CustomAnimationDialog()
2518 pSet->setPropertyDefaultValue( nHandleHasText, makeAny( sal_False ) ); in createDefaultSet()
H A DCustomAnimationDialog.hxx66 const sal_Int32 nHandleHasText = 22; variable
H A DCustomAnimationPane.cxx1378 addValue( pSet, nHandleHasText, makeAny( (sal_Bool)pEffect->hasText() ) ); in createSelectionSet()

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